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Creative Coding in Python teaches the fundamentals of computer programming and demonstrates how to code 30+ fun, creative projects using Python, a free, intuitive, open-source programming language that's one of the top five most popular worldwide and one of the most popular Google search terms in the U.S. Computer science educator Sheena Vaidyanathan helps kids understand the fundamental ideas of computer programming and the process of computational...
3) Ada Lovelace
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Presents the life of Ada Lovelace, the daughter of the poet Lord Byron, who became a gifted mathematician and who together with Charles Babbage developed an analytic engine that was the world's first computer.
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The stage was set for a showdown: Man v. Machine.
On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol.
The Game: Go is the oldest board game in the world. Games are perfect tests for A.I because they keep score. It's easy to see when the A.I. is improving.
The Man: Korean Lee Sedol was the world's top Go player. He expected to win all five games of the match. Could...
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Seamus O'Neill's Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). This set of assignment cards are the first to include projects that bring out the magic of the grids.
The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty four cards for children 12 - 13 years, grouped into pairs by colour...
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Computer science is all around us, at school, at home, and in the community. This book gives readers the essential tools they need to understand the computer science concept of testing. Brilliant color photographs and accessible text will engage readers and allow them to connect deeply with the concept. The computer science topic is paired with an age-appropriate curricular topic to deepen readers' learning experience and show how testing works in...
Author
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Seamus O'Neill's Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). This set of assignment cards include many projects (e.g. card 7) that bring out the magic of the grids.
The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty four cards for children 11 - 12 years, grouped into pairs by...
10) Math and Coding
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Ada Lovelace was an aristocrat who had been educated in math. In 1833, she was shown an early type of computer. Ada immediately realized its possibilities and wrote the first computer program. Learn more in Math and Coding, one of the titles in the Women in STEM series.
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Seamus O'Neill's Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). This set of assignment cards include many projects (e.g. card 3) that bring out the magic of the grids.
The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty-four cards for children 10-11 years, grouped into pairs by color...
12) Virginia Symbols
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Virginia's vast and complicated past unfolds seamlessly in this book for young readers. Through the presentation of Virginia's symbols, such as the cardinal and flowering dogwood, your readers gain a sense of its industries, noteworthy places, historical
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Follow along as Sara organizes the toys in her room, experiencing firsthand the coding concept of sorting. Fun, vibrant illustrations and carefully leveled text engage young readers in a supportive educational fiction reading experience about fundamental coding concepts.
A Let's Review! question further explains the programming concept and asks readers how it applies to both daily life and computers. Sara Cleans Her Room: A Sorting Story also features...
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Seamus O'Neill's Ready-Steady-Code fine-line vector grids have been included in Scratch by its makers at MIT (Boston). The projects on cards 11, 13, 14, 18-20 of this card-set bring out the magic of the grids.
The cards are also available spiral-bound as free-standing and flip-over for hands-free collaborative project-based computer activities by children. There are twenty cards for children 9-10 years, grouped into pairs by color to cover 10 Lessons....
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Seamus O'Neill's Ready-Steady-Code fine-line vector grids have been included in Scratch 2.0 and 3.0 by its developers at MIT (Boston). The projects on cards 16-20 of this card-set in particular, bring out the magic of the grids.
The cards are also available spiral-bound as freestanding and flip-over for hands-free collaborative project-based computer activities by children. There are twenty cards for children 8-9 years, grouped into pairs by color...
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"Have you ever wondered how a GPS knows the fastest route to take? Or how a video game knows when to stop performing an action? The answer is coding. Discover the fundamentals for computer programming, such as conditional statements, looping, and debugging. Who knows? You might even want to try out this innovative skill yourself!"-- Provided by publisher.
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In this exciting math reader, Vikram Patel wants to hire a game designer who will help his company create cutting-edge games. The first contender for the position is Zak, a master videogame designer and architect of shapes. The other competitor is Posie, an artist who is pushing the limits of virtual reality. Students will learn about 2-D and 3-D shapes as they are engaged in reading about this high-stakes competition. This text builds math content...
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Written with age-appropriate, easy-to-follow language, this book is a perfect resource for young readers interested in everything to do with computers. Readers will gain insight into the history of computers, how computers work, and what components each computer tends to have. They will learn how computer technology has changed and how computers have served different needs in different times. Through engaging text that's complemented by colorful,...
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Explore the exciting history of computer programming from Babbage's Analytical Engine, through ENIAC, punch cards, and the cloud! Readers will learn about the amazing scientists, inventors, and innovators throughout history whose work shaped the course of computer science. Table of contents, diagram, fun facts, a glossary, and an index are included. Aligned to Common Core Standards and correlated to state standards. Checkerboard Library is an imprint...
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