Great game design
(eBook)
Author
Published
New York, New York : Crabtree Publishing Company, [2017]
ISBN
1427119589 (Electronic HTML), 9781427119582 (electronic bk.)
Lexile measure
980L
Status
Description
Loading Description...
More Details
Format
eBook
Language
English
Lexile measure
980
Notes
General Note
Includes index.
Bibliography
Includes index.
Description
"This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process."-- Provided by publisher.
Target Audience
Age 8-11.
Target Audience
Grade 4 to 6.
Local note
eBooks on EBSCOhost EBSCO eBook Public Library Collection (North America)
Local note
eBooks on EBSCOhost EBSCO eBook Subscription Schools : K-5 Collection
Citations
APA Citation, 7th Edition (Style Guide)
Gifford, C. (2017). Great game design. Crabtree Publishing Company.
Chicago / Turabian - Author Date Citation, 18th Edition (Style Guide)Gifford, Clive. 2017. Great Game Design. Crabtree Publishing Company.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 18th Edition (Style Guide)Gifford, Clive. Great Game Design. Crabtree Publishing Company, 2017.
UCL Harvard Citation (Style Guide)Gifford, C. (2017). Great game design. New York, New York: Crabtree Publishing Company.
MLA Citation, 9th Edition (Style Guide)Gifford, Clive. Great Game Design. Crabtree Publishing Company, 2017.
Note: Citations contain only title, author, edition, and publisher. Only UCL Harvard citations contain the year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of May 2025.
Staff View
Grouped Work ID
1dae6fa2-cfc5-ee96-cfd6-7b88647cf90a-eng
Grouping Information
| Grouped Work ID | 1dae6fa2-cfc5-ee96-cfd6-7b88647cf90a-eng |
|---|---|
| Full title | great game design |
| Author | gifford clive |
| Grouping Category | book |
| Last Update | 2026-01-18 21:49:11PM |
| Last Indexed | 2026-01-18 23:48:59PM |
Book Cover Information
| Image Source | syndetics |
|---|---|
| First Loaded | Mar 29, 2025 |
| Last Used | Jan 11, 2026 |
Marc Record
| First Detected | Jan 21, 2025 03:23:29 PM |
|---|---|
| Last File Modification Time | Jan 06, 2026 12:44:38 PM |
MARC Record
| LEADER | 03739cam a22006978i 4500 | ||
|---|---|---|---|
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| 003 | OCoLC | ||
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| 100 | 1 | |a Gifford, Clive,|e author. | |
| 245 | 1 | 0 | |a Great game design /|c Clive Gifford. |
| 263 | |a 1812 | ||
| 264 | 1 | |a New York, New York :|b Crabtree Publishing Company,|c [2017] | |
| 300 | |a 1 online resource. | ||
| 336 | |a text|b txt|2 rdacontent | ||
| 337 | |a computer|b n|2 rdamedia | ||
| 338 | |a online resource|b nc|2 rdacarrier | ||
| 490 | 0 | |a Get connected to digital literacy | |
| 500 | |a Includes index. | ||
| 504 | |a Includes index. | ||
| 505 | 0 | |a Fun on the screen -- Early computer games -- Types of game -- Storyboards and scripts -- Game assets -- Game characters -- The game world -- Game rules and features -- Coding games -- Decision time! -- Controlling games -- Keeping score -- Testing and launching. | |
| 520 | |a "This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process."--|c Provided by publisher. | ||
| 521 | 1 | |a Age 8-11. | |
| 521 | 2 | |a Grade 4 to 6. | |
| 588 | 0 | |a Print version record and CIP data provided by publisher; resource not viewed. | |
| 590 | |a eBooks on EBSCOhost|b EBSCO eBook Public Library Collection (North America) | ||
| 590 | |a eBooks on EBSCOhost|b EBSCO eBook Subscription Schools : K-5 Collection | ||
| 650 | 0 | |a Video games|x Design|v Juvenile literature. | |
| 650 | 0 | |a Video games|x Programming|v Juvenile literature. | |
| 650 | 6 | |a Jeux vidéo|x Conception|v Ouvrages pour la jeunesse. | |
| 650 | 6 | |a Jeux vidéo|x Programmation|v Ouvrages pour la jeunesse. | |
| 650 | 7 | |a JUVENILE NONFICTION / Games & Activities / Board Games|2 bisacsh | |
| 650 | 7 | |a Computer games|x Design|2 fast | |
| 650 | 7 | |a Video games|x Programming|2 fast | |
| 655 | 7 | |a Juvenile works|2 fast | |
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| 776 | 0 | 8 | |i Print version:|a Gifford, Clive.|t Great game design.|d St. Catharines, ON ; New York, NY : Crabtree Publishing Company, 2018|z 0778736229|z 9780778736226|w (DLC) 2017020602|w (OCoLC)992575164 |
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